How to deal with multiple users working on one scene?
We have large scenes in our projects, with multiple developers working on the same scene, which is a nightmare when it comes to (svn) merging. Is there a recommended solution how to deal with that...
View ArticleSmartMerge with TortoiseSVN
Hi, I'm trying to figure out how to configure [SmartMerge][1] to work with [TortoiseSVN][2]. I use SVN to version control my projects with visible meta files. I tried changing the TortoiseSVN advanced...
View ArticleShould we stick with the Asset Server?
We are a small team (5 people) with multiple projects. So far we have been using the Asset Server with only a few hickups - however, as the amount of projects increases, the ease of fixing weird...
View ArticleHow to downgrade from Unity 5.2 to 5.1?
So my team told me to download Unity 5 but they didn't specify which version, 5.1 or 5.2. I decided to go with 5.2. Now I oppened the project in 5.2 and some classes work in 5.1 but not in 5.2. This...
View Article.meta files not updating - SVN problem
I have a problem where one of the team members **changes prefab`s** sprite reference in it`s script, then saves the scene, saves the project. We look at **.prefab file and it updates properly**....
View ArticleExport Unity Asset Server Commit Log History
I need a way to export commit logs with date/time over a long period of time. It does not really matter what the export format is. I've seen older discussion threads / questions which remained...
View ArticleSVN and missing materials/meshes and so on...
Hello! We are using SVN for work in team and we have some issues like: we make "Commit" and another member of our team make "Update" and on his PC there are no references between model and materials or...
View ArticleUnity Cloud Build - "Error: Failed to check out" for iOS build with SVN...
Hi! I'm trying to make a build for iOS using Unity Cloud Build but I always receive the following messages! 1: Running Prebuild steps 2: Removing bvr 3: Successfully uninstalled bvr-0.2.47 4: Building...
View ArticleUnity Cloud Build: timeout while downloading repo
Hello, we are testing Unity Cloud build with a locally hosted svn repository. Unity Cloud build gets part way through downloading our source but then seemingly times out on a large file (300 MB) with...
View ArticleMove files when using svn?
If I want to move my plugins files in asset folder into plugins folder, should I move them with svn move, or just in unity editor? If I move with "svn move", will my other objects relying on those...
View ArticlePrefabs marked as modified in SVN when modifying script associated with it?
Lately, I have noticed that in my SVN client prefabs are being marked as modified if the script associated with it is modified. For example, if I have a prefab with a script on it, then add a variable...
View ArticleUnity Free works fine with Unity Pro?
Hi guys, so im working with my friend on a project for school, i have Unity Free and he the Unity Pro, sometimes when i do a change in the project, the frame rate go down (Before: 60fps - After:...
View ArticleUnity Free + SVN + Library folder problem
Hi, I'm in a project with unity free with SVN and I have a problem with the Library folder that the Unity generate. In the project we have 3 groups of development working and we have a issue with the...
View ArticleSVN and prefabsconflicts
Hi, I have been using svn for 2 weeks for unity and there is something I don't understand. Sometimes you make changes to the scene, etc... that produce modifications on the meta file of a prefab and...
View ArticleLosing Editor Changes on Package or SVN import/export
I have the folowing (Unity 3.5 Pro) problem: When i create a package or import/export via SVN, cases where the Libary folder looses its relevance, i loose also my editor changes especially material...
View ArticleDropbox related question
I am going to share my whole project to my team via Dropbox. Which files are uneccesary to sync and which folders should I disable? e.g. (Meta, library, Temp) Thanks.
View ArticleAsset Server - Manual commit from script
Hi, In order to finish the continuous integration of our project, I need to submit nightly-builded libs into our unity asset server. Is there a way to submit something into the UAS from code (c# or...
View ArticlePro, Free, SVN and Prefab Connection Problem
I'm experiencing a problem with my prefabs losing connections and becoming regular gameObjects while using Update within SVN on one of my machines and I'm hoping someone can shed some light. Here's my...
View ArticleAsset Server - Repositories location
Hello! I am trying to setup the asset server for our unity projects and since I found no setup guide I got some questions. I want to have the Asset Server program in one HD and the repository in...
View ArticleGet SVN Version from editor script? (Windows)
This question and answer are here for reference, for anyone they might help. Question: Say I have a build script, and I want to get the current SVN version to include with the build somehow (maybe in...
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