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Unity Free works fine with Unity Pro?

Hi guys, so im working with my friend on a project for school, i have Unity Free and he the Unity Pro, sometimes when i do a change in the project, the frame rate go down (Before: 60fps - After:...

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Unity Free + SVN + Library folder problem

Hi, I'm in a project with unity free with SVN and I have a problem with the Library folder that the Unity generate. In the project we have 3 groups of development working and we have a issue with the...

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SVN and prefabsconflicts

Hi, I have been using svn for 2 weeks for unity and there is something I don't understand. Sometimes you make changes to the scene, etc... that produce modifications on the meta file of a prefab and...

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Losing Editor Changes on Package or SVN import/export

I have the folowing (Unity 3.5 Pro) problem: When i create a package or import/export via SVN, cases where the Libary folder looses its relevance, i loose also my editor changes especially material...

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Dropbox related question

I am going to share my whole project to my team via Dropbox. Which files are uneccesary to sync and which folders should I disable? e.g. (Meta, library, Temp) Thanks.

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Asset Server - Manual commit from script

Hi, In order to finish the continuous integration of our project, I need to submit nightly-builded libs into our unity asset server. Is there a way to submit something into the UAS from code (c# or...

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Pro, Free, SVN and Prefab Connection Problem

I'm experiencing a problem with my prefabs losing connections and becoming regular gameObjects while using Update within SVN on one of my machines and I'm hoping someone can shed some light. Here's my...

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Asset Server - Repositories location

Hello! I am trying to setup the asset server for our unity projects and since I found no setup guide I got some questions. I want to have the Asset Server program in one HD and the repository in...

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Get SVN Version from editor script? (Windows)

This question and answer are here for reference, for anyone they might help. Question: Say I have a build script, and I want to get the current SVN version to include with the build somehow (maybe in...

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Are .svn directories included in Resources builds?

I've noticed our builds are getting surprisingly large recently. Looking at a build's data directory shows that resources.assets is pretty huge, as is sharedassets0.assets. In our Resources directory,...

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Unity Pro and SVN'ing *.unity files

In Unity Pro I can force all unity files to be in text format, which would enable automatic SVN change merging. But "automatic" means "error-prone" so I would like to know that for sure before I start...

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How to recover from MonoDevelop crashing on launch (OSX)?

After upgrading my OSX svn client to 1.7, my MonoDevelop started crashing either just after loading the last open project, or just after the application has been launched. Seems to be random which one...

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Metadata failure after checkout from SVN

Hi all! I have a serious problem regarding metadata and SVN. Before I initially imported the project into the repo I tried to do everything according to the best practices I found [in the docs][1]. 1....

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Use Prefabs on different Computers

Some friends and I make a Unity Game. In this case that Prefabs are very very useful, we want to use it for nearly every Object we will use in the Game. We all have our Project in C: and we use SVN to...

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Project won't run after commiting to SVN

We're having a weird issue with Unity and SVN. We want to use SVN for our source control and have read through this document: http://docs.unity3d.com/Manual/ExternalVersionControlSystemSupport.html But...

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Svn prefabs and scenes missing scripts

Hi, We're currently having an issue after restructuring our project. One programmer did the whole restructuring and after everything was fine in his project, another updated. However after the update...

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.hg folder huge, causing issues with BitBucket

Our team's BitBucket repo is nearing 4 gigs. The assets dir is nowhere near this and the .hg contains lots of old stuff we don't need anymore. I can't even clone or pull anymore. All I get is trying to...

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Managing lightmaps in a larger project?

Something that is plaguing iteration time on our team in Unity is the processing of lightmaps, so I'm just looking for a sanity check to make sure we're not wasting time when we don't have to. Anytime...

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Missing files in Xcode

I'm working with an SVN repository for my Unity project, following these instructions: http://docs.unity3d.com/Manual/ExternalVersionControlSystemSupport.html At first, I did a checkout at...

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How to deal with multiple users working on one scene?

We have large scenes in our projects, with multiple developers working on the same scene, which is a nightmare when it comes to (svn) merging. Is there a recommended solution how to deal with that...

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SmartMerge with TortoiseSVN

Hi, I'm trying to figure out how to configure [SmartMerge][1] to work with [TortoiseSVN][2]. I use SVN to version control my projects with visible meta files. I tried changing the TortoiseSVN advanced...

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Should we stick with the Asset Server?

We are a small team (5 people) with multiple projects. So far we have been using the Asset Server with only a few hickups - however, as the amount of projects increases, the ease of fixing weird...

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How to downgrade from Unity 5.2 to 5.1?

So my team told me to download Unity 5 but they didn't specify which version, 5.1 or 5.2. I decided to go with 5.2. Now I oppened the project in 5.2 and some classes work in 5.1 but not in 5.2. This...

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.meta files not updating - SVN problem

I have a problem where one of the team members **changes prefab`s** sprite reference in it`s script, then saves the scene, saves the project. We look at **.prefab file and it updates properly**....

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Export Unity Asset Server Commit Log History

I need a way to export commit logs with date/time over a long period of time. It does not really matter what the export format is. I've seen older discussion threads / questions which remained...

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SVN and missing materials/meshes and so on...

Hello! We are using SVN for work in team and we have some issues like: we make "Commit" and another member of our team make "Update" and on his PC there are no references between model and materials or...

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Unity Cloud Build - "Error: Failed to check out" for iOS build with SVN...

Hi! I'm trying to make a build for iOS using Unity Cloud Build but I always receive the following messages! 1: Running Prebuild steps 2: Removing bvr 3: Successfully uninstalled bvr-0.2.47 4: Building...

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Unity Cloud Build: timeout while downloading repo

Hello, we are testing Unity Cloud build with a locally hosted svn repository. Unity Cloud build gets part way through downloading our source but then seemingly times out on a large file (300 MB) with...

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Move files when using svn?

If I want to move my plugins files in asset folder into plugins folder, should I move them with svn move, or just in unity editor? If I move with "svn move", will my other objects relying on those...

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Prefabs marked as modified in SVN when modifying script associated with it?

Lately, I have noticed that in my SVN client prefabs are being marked as modified if the script associated with it is modified. For example, if I have a prefab with a script on it, then add a variable...

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