Losing Editor Changes on Package or SVN import/export
I have the folowing (Unity 3.5 Pro) problem: When i create a package or import/export via SVN, cases where the Libary folder looses its relevance, i loose also my editor changes especially material...
View ArticleDropbox related question
I am going to share my whole project to my team via Dropbox. Which files are uneccesary to sync and which folders should I disable? e.g. (Meta, library, Temp) Thanks.
View ArticleAsset Server - Manual commit from script
Hi, In order to finish the continuous integration of our project, I need to submit nightly-builded libs into our unity asset server. Is there a way to submit something into the UAS from code (c# or...
View ArticlePro, Free, SVN and Prefab Connection Problem
I'm experiencing a problem with my prefabs losing connections and becoming regular gameObjects while using Update within SVN on one of my machines and I'm hoping someone can shed some light. Here's my...
View ArticleAsset Server - Repositories location
Hello! I am trying to setup the asset server for our unity projects and since I found no setup guide I got some questions. I want to have the Asset Server program in one HD and the repository in...
View ArticleGet SVN Version from editor script? (Windows)
This question and answer are here for reference, for anyone they might help. Question: Say I have a build script, and I want to get the current SVN version to include with the build somehow (maybe in...
View ArticleAre .svn directories included in Resources builds?
I've noticed our builds are getting surprisingly large recently. Looking at a build's data directory shows that resources.assets is pretty huge, as is sharedassets0.assets. In our Resources directory,...
View ArticleUnity Pro and SVN'ing *.unity files
In Unity Pro I can force all unity files to be in text format, which would enable automatic SVN change merging. But "automatic" means "error-prone" so I would like to know that for sure before I start...
View ArticleHow to recover from MonoDevelop crashing on launch (OSX)?
After upgrading my OSX svn client to 1.7, my MonoDevelop started crashing either just after loading the last open project, or just after the application has been launched. Seems to be random which one...
View ArticleMetadata failure after checkout from SVN
Hi all! I have a serious problem regarding metadata and SVN. Before I initially imported the project into the repo I tried to do everything according to the best practices I found [in the docs][1]. 1....
View ArticleUse Prefabs on different Computers
Some friends and I make a Unity Game. In this case that Prefabs are very very useful, we want to use it for nearly every Object we will use in the Game. We all have our Project in C: and we use SVN to...
View ArticleProject won't run after commiting to SVN
We're having a weird issue with Unity and SVN. We want to use SVN for our source control and have read through this document: http://docs.unity3d.com/Manual/ExternalVersionControlSystemSupport.html But...
View ArticleSvn prefabs and scenes missing scripts
Hi, We're currently having an issue after restructuring our project. One programmer did the whole restructuring and after everything was fine in his project, another updated. However after the update...
View Article.hg folder huge, causing issues with BitBucket
Our team's BitBucket repo is nearing 4 gigs. The assets dir is nowhere near this and the .hg contains lots of old stuff we don't need anymore. I can't even clone or pull anymore. All I get is trying to...
View ArticleManaging lightmaps in a larger project?
Something that is plaguing iteration time on our team in Unity is the processing of lightmaps, so I'm just looking for a sanity check to make sure we're not wasting time when we don't have to. Anytime...
View ArticleChange Repository From server to another.
Hi all! I'm working with Unity Pro and using te version control from Unity. Now I want to move repositories to Apache SVN server (not realted with Unity) and I want to save the history of each one....
View ArticleAdding "InspectorExpandedItems" to svn ignore list
Why can't I, according to the link below, add "InspectorExpandedItems.asset" to the ignore list? http://unity3d.com/support/documentation/Manual/ExternalVersionControlSystemSupport.html thanks
View ArticleUnity regenerates GUID's for assets
Hello, I'm using unity with SVN with my team and for everyone it works just fine, for me, it keeps regenerating some of the GUIDs for some files, an entire directory of assets called 'models'...
View ArticletortoiseSVN broken prefabs
I joined a project a few weeks ago. I downloaded the project from their SVN but when I open the scenes all the prefabs are broken in the scene and everything is pink. I have updated the SVN to the...
View ArticleAsset Server vs. Subversion + meta files
We were waiting for Unity 3.5 to make a decision about licenses and using the Asset Server. Until now we were using Subversion and versioned the library/metadata folder, which worked reasonably well...
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