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Losing Editor Changes on Package or SVN import/export

I have the folowing (Unity 3.5 Pro) problem: When i create a package or import/export via SVN, cases where the Libary folder looses its relevance, i loose also my editor changes especially material...

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Dropbox related question

I am going to share my whole project to my team via Dropbox. Which files are uneccesary to sync and which folders should I disable? e.g. (Meta, library, Temp) Thanks.

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Asset Server - Manual commit from script

Hi, In order to finish the continuous integration of our project, I need to submit nightly-builded libs into our unity asset server. Is there a way to submit something into the UAS from code (c# or...

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Pro, Free, SVN and Prefab Connection Problem

I'm experiencing a problem with my prefabs losing connections and becoming regular gameObjects while using Update within SVN on one of my machines and I'm hoping someone can shed some light. Here's my...

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Asset Server - Repositories location

Hello! I am trying to setup the asset server for our unity projects and since I found no setup guide I got some questions. I want to have the Asset Server program in one HD and the repository in...

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Get SVN Version from editor script? (Windows)

This question and answer are here for reference, for anyone they might help. Question: Say I have a build script, and I want to get the current SVN version to include with the build somehow (maybe in...

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Are .svn directories included in Resources builds?

I've noticed our builds are getting surprisingly large recently. Looking at a build's data directory shows that resources.assets is pretty huge, as is sharedassets0.assets. In our Resources directory,...

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Unity Pro and SVN'ing *.unity files

In Unity Pro I can force all unity files to be in text format, which would enable automatic SVN change merging. But "automatic" means "error-prone" so I would like to know that for sure before I start...

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How to recover from MonoDevelop crashing on launch (OSX)?

After upgrading my OSX svn client to 1.7, my MonoDevelop started crashing either just after loading the last open project, or just after the application has been launched. Seems to be random which one...

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Metadata failure after checkout from SVN

Hi all! I have a serious problem regarding metadata and SVN. Before I initially imported the project into the repo I tried to do everything according to the best practices I found [in the docs][1]. 1....

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Use Prefabs on different Computers

Some friends and I make a Unity Game. In this case that Prefabs are very very useful, we want to use it for nearly every Object we will use in the Game. We all have our Project in C: and we use SVN to...

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Project won't run after commiting to SVN

We're having a weird issue with Unity and SVN. We want to use SVN for our source control and have read through this document: http://docs.unity3d.com/Manual/ExternalVersionControlSystemSupport.html But...

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Svn prefabs and scenes missing scripts

Hi, We're currently having an issue after restructuring our project. One programmer did the whole restructuring and after everything was fine in his project, another updated. However after the update...

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.hg folder huge, causing issues with BitBucket

Our team's BitBucket repo is nearing 4 gigs. The assets dir is nowhere near this and the .hg contains lots of old stuff we don't need anymore. I can't even clone or pull anymore. All I get is trying to...

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Managing lightmaps in a larger project?

Something that is plaguing iteration time on our team in Unity is the processing of lightmaps, so I'm just looking for a sanity check to make sure we're not wasting time when we don't have to. Anytime...

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Change Repository From server to another.

Hi all! I'm working with Unity Pro and using te version control from Unity. Now I want to move repositories to Apache SVN server (not realted with Unity) and I want to save the history of each one....

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Adding "InspectorExpandedItems" to svn ignore list

Why can't I, according to the link below, add "InspectorExpandedItems.asset" to the ignore list? http://unity3d.com/support/documentation/Manual/ExternalVersionControlSystemSupport.html thanks

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Unity regenerates GUID's for assets

Hello, I'm using unity with SVN with my team and for everyone it works just fine, for me, it keeps regenerating some of the GUIDs for some files, an entire directory of assets called 'models'...

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tortoiseSVN broken prefabs

I joined a project a few weeks ago. I downloaded the project from their SVN but when I open the scenes all the prefabs are broken in the scene and everything is pink. I have updated the SVN to the...

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Asset Server vs. Subversion + meta files

We were waiting for Unity 3.5 to make a decision about licenses and using the Asset Server. Until now we were using Subversion and versioned the library/metadata folder, which worked reasonably well...

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