We have large scenes in our projects, with multiple developers working on the same scene, which is a nightmare when it comes to (svn) merging.
Is there a recommended solution how to deal with that issue? Obviously, the release of multi scene editing, which could have been a help, has been delayed (http://blogs.unity3d.com/2014/08/04/multi-scene-editing/). There is still Application.LoadLevelAdditive, which could be abused to achieve something similar, but it would still be just a help, not a real solution.
But how do the thousands of unity developer teams all around the world deal with that issue? Or am I missing something obvious?
Thank you in advance!
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